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Stronghold Crusader

249.99$

The gameplay is similar to the original Stronghold, the major difference being that the game is set in the Middle East.

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The gameplay is similar to the original Stronghold, the major difference being that the game is set in the Middle East. As a consequence, farms can only be built on oasis grass, which leads to rivalry among players for limited farmland and resources. The game adds new AI opponents (the number depending on the version of the game) and several new Arabian units purchasable from a mercenary post. The color of the player’s units have also been changed from blue to red in order to match the colors of the Knights Templar. Other than farms there are other resources such as iron ore, quarry (for stone), and marshes (for oil). These resources are deposited on the stockpile and the player can choose to either sell or use them for defense purposes. There are two ways to build an army; either make the weapons and then spend a little gold to turn peasants into soldiers, or turn them directly into soldiers using more gold via the mercenary post.

There are historical chapters (mostly fictionalized) which are to be completed using the resources given to the player at the start of the missions. Along with that there are 50 levels designed with increasing difficulty. In each level, the player must defend the kingdom and defeat one or more Kings. There is an option of three chickens at the start of the game which the player can use to skip a particular level.

There are 30 additional levels added by the developers in the form of an additional Crusade Trail. The design of these mirrors the original 50 levels with the difficulty rising as the player progresses through the levels.

This updates Stronghold: Crusader retail version of Stronghold: Crusader to v1.

The patch includes a number of features and bug fixes. Details for this Crusader patch are included within the readme file.

Version Patch 1.1 include new features such as when a player or AI player is killed, a statue is shown for the dead Lord, low walls now cost half the amount of normal walls, when deleting low walls you will not receive any stone back, and other improvements.